Announcing my second art book: Designing Creatures and Characters: How to Build an Artist’s Portfolio for Video Games, Film, Animation, and More
Hey everyone! I’m excited to announce: my second art book is on sale now at bookstores everywhere!
This is my second hands-on workbook for artists. This one is full of practical answers to the question “How can I get a job as a Concept Artist in video games or animation?!”
If you know an artist who’s a fan of fantasy or science fiction. Who reads comics and plays video games, and would love to become the creative genius behind all those monsters and heroes – this book is written just for those beautiful dreamers.
I feel lucky to have a unique perspective on the topic, having worked on both sides of the job. I’ve spent 20 years working in entertainment media, first as an Art Director, hiring and managing teams of artists, but eventually succeeding in becoming a full time Concept Artist. This was always my goal – there’s no greater luxury than getting to draw from your imagination, then helping teams of talented 3D artists and animators bring your ideas to life. It’s incredible to think this can be a lucrative professional career!
The book brings you my real-world answers to the questions; “How do I build a portfolio without having actual experience? What do art directors look for in a candidate? How do you come up with ideas day after day? What do I have to do to get this awesome job!? and once I get it, how do I become amazing at it?”
Find out more about what’s in the book, over here in my books section. Or just head over to Amazon and order a copy today!